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Language: en
Pages: 333
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Type: BOOK - Published: 2012-09-10 - Publisher: Taylor & Francis
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really w
Language: en
Pages: 210
Pages: 210
Type: BOOK - Published: 2014-12-02 - Publisher: Watson-Guptill
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on
Language: en
Pages: 236
Pages: 236
Type: BOOK - Published: 2017-12-07 - Publisher: McFarland
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural ar
Language: en
Pages: 239
Pages: 239
Type: BOOK - Published: 2018-02-05 - Publisher: Palgrave Macmillan
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis ot
Language: en
Pages: 280
Pages: 280
Type: BOOK - Published: 2017-04-07 - Publisher: CRC Press
The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales thro