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Type: BOOK - Published: 2016-12-14 - Publisher: Apress
Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also cove
Language: en
Pages: 450
Pages: 450
Type: BOOK - Published: 2006 - Publisher:
Learn how to program computer games from scratch with BlizMax! -- Produce high-quality arcade games with sound and graphics! -- Utilise the power of OpenGL to c
Language: en
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Pages: 747
Type: BOOK - Published: 2012-01-01 - Publisher: Packt Publishing Ltd
The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android,
Language: en
Pages: 353
Pages: 353
Type: BOOK - Published: 2015-08-03 - Publisher: Apress
"Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provided are profes
Language: en
Pages: 594
Pages: 594
Type: BOOK - Published: 2019-05-20 - Publisher: CRC Press
The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arca