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Language: en
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Pages: 280
Type: BOOK - Published: 2013-11-15 - Publisher: Routledge
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Language: en
Pages: 276
Pages: 276
Type: BOOK - Published: 2011-01-24 - Publisher: Elsevier
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security
Language: en
Pages: 313
Pages: 313
Type: BOOK - Published: 2007-08-29 - Publisher: Springer Science & Business Media
Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general gui
Language: en
Pages: 393
Pages: 393
Type: BOOK - Published: 2012-09-25 - Publisher: Macmillan
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Language: en
Pages: 307
Pages: 307
Type: BOOK - Published: 2021-04-19 - Publisher: CRC Press
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the lat