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Language: en
Pages: 626
Pages: 626
Type: BOOK - Published: 2013-01-31 - Publisher: IGI Global
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While
Language: en
Pages: 464
Pages: 464
Type: BOOK - Published: 2007-03-01 - Publisher: Paragon House
Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power an
Language: en
Pages: 0
Pages: 0
Type: BOOK - Published: 2017 - Publisher: Nova Science Publishers
At a time when digital games are becoming much more commonly used in classrooms, this book provides a much-needed guide to different forms and applications of d
Language: en
Pages: 474
Pages: 474
Type: BOOK - Published: 2001 - Publisher: McGraw-Hill Companies
A revolutionary new approach to game-based learning, Digital Game-Based Learning shows businesses how to effectively train their under-30 workers through the us
Language: en
Pages: 411
Pages: 411
Type: BOOK - Published: 2016-09-29 - Publisher: Springer
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of