Related Books
Language: en
Pages: 270
Pages: 270
Type: BOOK - Published: 2020-06-29 - Publisher:
If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book assumes no knowledge of game developme
Language: en
Pages: 106
Pages: 106
Type: BOOK - Published: 2021-04-07 - Publisher: CRC Press
Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genr
Language: en
Pages: 848
Pages: 848
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
Language: en
Pages: 392
Pages: 392
Type: BOOK - Published: 2004-07-23 - Publisher: "O'Reilly Media, Inc."
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others
Language: en
Pages: 354
Pages: 354
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam