Related Books
Language: en
Pages: 706
Pages: 706
Type: BOOK - Published: 2008-05-19 - Publisher: CRC Press
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive
Language: en
Pages: 618
Pages: 618
Type: BOOK - Published: 2015-09-15 - Publisher: CRC Press
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics f
Language: en
Pages: 690
Pages: 690
Type: BOOK - Published: 2008 - Publisher:
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive
Language: en
Pages: 414
Pages: 414
Type: BOOK - Published: 2019-12-05 - Publisher: Apress
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will ga
Language: en
Pages: 686
Pages: 686
Type: BOOK - Published: 2021-01-12 - Publisher: Manning Publications
In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-proj